Wednesday, 11 December 2013

Introducing The Rig



After I had finished the main layout of my scene I brought the Morpheus rig in to begin positioning it in such a way that I could start animating.



I started using cameras alongside the perspective view in Maya so that I could use them side by side, modelling one while seeing what it would look like in the camera view.




When I had finished some animating I began looking at h#ow to add a skin texture to my rig.
Someone also doing this project created a tutorial showing the process of doing so to the morpheus rig and is what I used to do so. 








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